Creating Mods
Extracting Game Files
The Difference Between QuickBMS and UModel
QuickBMS will give you .uasset files & some other files like block textures and level json's
UModel extracts images and raw files, these will be things like loading screens, models, animations, textures, etc.
Using QuickBMS
- Download QuickBMS and the Dungeons Script.
- Extract the QuickBMS zip and launch QuickBMS.exe.
- Find and select the Dungeons script you downloaded and press open.
- Go to
%localappdata%\Mojang\products\dungeons\dungeons\Dungeons\Content\Paks
and select all of the files, then press open.
This is so it selects all .PAK files from within this window. - Create or select the output directory you wish the extracted files to be placed into.
- Press ENTER to finish.
Note
It may take a while to finish depending on your computer
Using UModel
- Download UModel
- Extract the UModel zip and Launch **umodel.exe
- To the right of the Path bar click the box and it should open up a window.
- Navigate to
%localappdata%\Mojang\products\dungeons\dungeons\Dungeons\Content\Paks
and press Select Folder at the bottom of the window. - Check the Override game detection box.
- Select Unreal engine 4 for first drop down and Unreal engine 4.22 for the second.
- Check all the Export-only classes boxes.
- Press OK and wait for it to index all the files (this may take a while).
- Once it is finished another window will pop up, Make sure Flat View is unchecked.
- Right click on All packages folder at the top and click export folder contents
- Set the directory to where you want the files to be extracted too.
- Set the settings as shown.
- Press OK to finish.
Swaping Textures
Work In Progress
Custom Models
Work In Progress
Custom Animation
Work In Progress
Custom Armature
Work In Progress
Custom Levels
Work In Progress