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Creating Mods

Extracting Game Files

The Difference Between QuickBMS and UModel

QuickBMS will give you .uasset files & some other files like block textures and level json's
UModel extracts images and raw files, these will be things like loading screens, models, animations, textures, etc.

Using QuickBMS

  1. Download QuickBMS and the Dungeons Script.
  2. Extract the QuickBMS zip and launch QuickBMS.exe.
  3. Find and select the Dungeons script you downloaded and press open.
  4. Go to %localappdata%\Mojang\products\dungeons\dungeons\Dungeons\Content\Paks and select all of the files, then press open.
    This is so it selects all .PAK files from within this window.
  5. Create or select the output directory you wish the extracted files to be placed into.
  6. Press ENTER to finish.

Note

It may take a while to finish depending on your computer

Using UModel

  1. Download UModel
  2. Extract the UModel zip and Launch **umodel.exe
  3. To the right of the Path bar click the box and it should open up a window.
  4. Navigate to %localappdata%\Mojang\products\dungeons\dungeons\Dungeons\Content\Paks and press Select Folder at the bottom of the window.
  5. Check the Override game detection box.
  6. Select Unreal engine 4 for first drop down and Unreal engine 4.22 for the second.
  7. Check all the Export-only classes boxes.
  8. Press OK and wait for it to index all the files (this may take a while).
  9. Once it is finished another window will pop up, Make sure Flat View is unchecked.
  10. Right click on All packages folder at the top and click export folder contents
  11. Set the directory to where you want the files to be extracted too.
  12. Set the settings as shown.
    UModel Extraction Settings
  13. Press OK to finish.

Swaping Textures

Work In Progress

Custom Models

Work In Progress

Custom Animation

Work In Progress

Custom Armature

Work In Progress

Custom Levels

Work In Progress

Re-Packing Mods